![]() The one thing that makes single class masteries unique is that they’re sitting on a 32 skill point advantage over a character that has to max two separate masteries, so as an Occultist summoner with lots of extra skill points you can divert your choice of item bonuses purely towards survivability bonuses like physique, health and resistances. It’s actually incredibly ironic that you’re arguing that single class Occultist summoner needs more stats. In ultimate, especially, a single affix can grant you as much as +80 points to any particular stat. It was already possible to reach 10k HP on a single class character EVEN BEFORE the great +HP giveaway post-B31. This is especially important for summoners due to the sheer power for +pet bonus yellow/green affixes. Single class builds ARE viable stat-wise, you just need to realize that there are other items in the game besides blues/purples. Well, Arcanist has access to some of the best gear in the game - 4 slots Iscandra, Fateweaver`s leggins, Warpfire, immortal sage belt, that give him 30 phyz res and 25% dmg absorbtion, that might work. 2 DoT source with diferent elements - burn from Inferno and frostburn from frosen core, both mediocre at best. What Arcanist can offer? No DA, just not a single point. And 150 flat armor from Temper, and movespeed from VF. And you have up to 50% RR from mines and up to 30 flat reduction from BWC. 250 OA reduction from BWC help a lot, you can actualy hit 2.2k effective DA with Solemn watcher and no one would ever crit you. Blastshield is not much worse that miror. Demo has Firestrike and if he invest heavily in ADTCH, aka vortex soul 12%+lifegiver ring 7%+revenant 9%+ hollowed steel 5% he can facetank the whole content, excluding nasties nemesis and MQ. You can drop BWC/mines/mortar and just run around, you will stil deal dmg. Demo has a lot of cast and forget spells. Or on par, but I’d say slightly less so.Īnyhow, what’s the reference for this question? 80? End of Ultimate? What?ĭemo provide Flashbang with searing light and it work even on nemesis, cutting incoming dmg by half. Even Nightblade is less effective at surviving than you(but if you go around throwing knives…). Well, how’s this any different to Demo? With a notable difference that Demo does not have your clutch skills. I could conceive of a way, but it is not terribly original or fun. Occultist in particular is rather easy what with all those self heals, resists etcĭemolitionist…Demo is very overrated imo. Shaman and Occultist can both work as summoners(though this bores me) ![]() Nightblade COULD work, but more as a caster imo. As they would any self respecting RPG player. Unless there is an archetype that interests me that is gained via dual classing(example: Witch Hunter, Witchblade, Battlemage etc). When you find it…almost any other class will feel kinda weak tbh. You’ve got plenty of CC, you’ve got plenty of screen wide damage(if you know what you’re doing), you’ve got an “oh $%&/” button…it just takes patience to see what really works. Solo Arcanist is actually one of the most viable. Curious if anyone made solo-Occultist work around DEE? I tried and failed (miserably) with Nightblade. ![]() I myself made it work with Shaman and Soldierįrankly it’s a pain in the ass to play this way so eventually most people would respec (i know i did) but my question isn’t whether you still have the builds but rather any of you have tried them? So there's certainly room for improvement.I know JoV has a Soldier, there’s a Demo. ![]() Those 4 skills are pretty much all you need, just about anything else is optional (I would also recommend fir an spark, because it boosts ember quake's damage quite a bit).įor a weapon, it always used a big 2 handed hammer, and socketed it with "damages armor," because it makes ember quake even more devastating.Īll of that being said? I was never great at coming up with my own builds, and that was my launch day character from LONG before i had good grasp of all the intricacies of what each stat does. I forget the name of it, but there's a kind of radial attack (hits in a circle around you) that gains charge super fast, its probably your most important skill to use for gaining charge so you can keep your shield up. That is probably horrible advice for stats, but it worked. Well, its been a long time since i played that kind of build, but I put most of my points into strength, very few in dex (didn't need it with ember quake, dodging enemies wasn't such a huge concern, and if i missed a melee attack it wasn't super important because there was no real danger), even less into vit due to the invincibility, then later on i started pumping magic up almost exclusively.
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